Loot filters
Profiles for the Diablo II: Resurrected loot filter (Reign of the Warlock). Copy a profile and import it in the game's loot filter menu. The game keeps its own copy, so after an update here import it again.
Late ladder: bases worth an Ist
October 2026, prices from ladder trades; rules fixed in November 2026. The filter is named lateladder in the game.
Idea
Late in a ladder, plain white and grey bases are mostly clutter. A base stays visible only if a good roll in it can sell for at least an Ist (18 fg). The average may be lower: a white dagger is usually worthless, but one that rolls well and becomes a Void can sell for more than a Vex.
- Good roll is the 90th percentile of real trade prices for a runeword made in that base.
- White bases (normal or superior, no sockets, not ethereal) count only non-ethereal sales. A white Ghost Spear is hidden, an ethereal one is shown because it is a mercenary base.
- Grey bases (ethereal or already socketed) count both kinds of sales.
- If a runeword sells in three or more bases of one type, every base of that type that can hold its sockets is shown, as long as it is at least the tier most of those sales come from. This brings in bases like the Wolf Head and Falcon Mask for Metamorphosis, which traded less often.
- Only runewords Vex and above that I still have to make were priced. Bases that are only good for cheaper runewords, such as Spirit swords or Insight polearms, are hidden.
What is hidden
- White and grey normal and superior bases that are not on the list below.
- Cheap magic items in most weapon and armor slots, apart from the bases listed in the rule. Magic body armor, shields, jewelry, charms and jewels stay visible.
- Normal and exceptional rares in weapon, shield and helm slots, apart from the bases listed in the rule.
- Inferior items, arrows and bolts, keys, scrolls, chipped, flawed and normal gems and skulls, and small potions: health, mana, small rejuvenation, stamina, antidote and thawing.
Uniques, sets and runes are always shown. Hold Alt to see everything on the ground.
How the rules work
- A show rule beats a hide rule, whatever their order.
- Inside one rule, rarity, item quality and item type must all match. Item categories and item codes add up.
- In the rule editor Ethereal / Socketed is a rarity checkbox, next to Normal, Superior, Magic and the others (
EthSockRarityChbx in the game's UI files). It matches grey bases. Adding Magic or Rare to a rule with it ticked makes the rule match every magic or rare item. So the stock SHOW Socketed and Ethereal Items rule is switched off: it shows every grey base.
- It is not confirmed whether a socketed superior item counts as Superior or as Ethereal / Socketed. Both are covered, so a good one is shown either way.
- Rule names use only letters, digits and spaces. The game silently skips a rule whose name has symbols such as
( ) > =, so in the first version (October 2026) the rules that show good bases never made it into the game.
Bases that stay visible
Bases in grey italics are shown only when they are ethereal or socketed.
- Armor
- Archon Plate, Balrog Skin, Boneweave, Diamond Mail, Dusk Shroud, Great Hauberk, Hellforge Plate, Kraken Shell, Lacquered Plate, Loricated Mail, Sacred Armor, Scarab Husk, Shadow Plate, Wire Fleece, Wyrmhide, Chaos Armor, Cuirass, Embossed Plate, Linked Mail, Mage Plate, Mesh Armor, Ornate Plate, Russet Armor, Sharktooth Armor, Templar Coat, Tigulated Mail
- Paladin shields
- Kurast Shield, Sacred Rondache, Sacred Targe, Vortex Shield, Zakarum Shield, Akaran Rondache, Akaran Targe, Gilded Shield, Royal Shield
- Shields
- Monarch, Troll Nest
- Helms
- Blood Spirit, Bone Visage, Corona, Demonhead, Diadem, Dream Spirit, Earth Spirit, Sky Spirit, Spired Helm, Sun Spirit, Alpha Helm, Death Mask, Griffon Headdress, Hunter’s Guise, Sacred Feathers, Tiara, Totemic Mask, Antlers, Falcon Mask, Hawk Helm, Spirit Mask, Wolf Head
- Bows and crossbows
- Blade Bow, Colossus Crossbow, Crusader Bow, Demon Crossbow, Diamond Bow, Grand Matron Bow, Great Bow, Hydra Bow, Matriarchal Bow, Shadow Bow, Ward Bow
- Staves
- Archon Staff, Rune Staff, War Staff
- Claws
- Feral Claws, Runic Talons, Scissors Suwayyah, Suwayyah, Wrist Sword, Greater Claws, Greater Talons, Scissors Quhab
- Daggers
- Fanged Knife, Legend Spike, Cinquedeas, Stiletto, Blade, Kris
- Swords
- Balrog Blade, Champion Sword, Colossus Sword, Colossus Blade, Conquest Sword, Cryptic Sword, Highland Blade, Legend Sword, Mythical Sword, Phase Blade, Crystal Sword
- Axes
- Berserker Axe, Champion Axe, Decapitator, Ettin Axe, Glorious Axe, Silver-edged Axe, War Spike, Double Axe, War Axe
- Polearms and spears
- Colossus Voulge, Cryptic Axe, Ghost Spear, Giant Thresher, Great Poleaxe, Mancatcher, Matriarchal Spear, Thresher, War Pike
- Maces
- Thunder Maul, War Scepter
All rules